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The anti-cheat, and why a disconnection is not a ban

The game servers measure how players move; a high-confidence cheating assessment disconnects a player, and a disconnection is not a ban.

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Written by Jean-Baptiste COULON--CHABAGNO

A disconnection is not a ban. If the anti-cheat disconnects you, rejoin. Nothing has been taken away from your account.

How it works

To keep games fair, the game servers measure how players move. When a player's movement looks irregular several times in a row, a summary of those measurements is assessed automatically by an AI model.

Everywhere except the survival world, a player that assessment judges with high confidence to be cheating is disconnected. There is no other enforcement: no ban, no confiscation, no mark on your myQuavern account.

What is sent for assessment

Compact movement measurements only. The assessment is paid for by Quavern and never touches your Marl usage, whether or not your account is linked. Each assessment is recorded as a report row so a decision can be reviewed afterwards.

What triggers it

Software that changes how your player moves. The terms ask you not to cheat, and this is how that is enforced. Ordinary play does not reach a high-confidence verdict, and a single odd moment is not enough — the measurements have to look irregular repeatedly.

If you think a decision was wrong

Write to [email protected] with your Minecraft name, the world you were in, the time with your time zone, and what you were doing when it happened. Say whether you use any client modification, and which — an honest answer is easier to check than a denial.

Chat and conduct

Section 7 of the terms applies in the game: treat other players with respect in the chat. If you want a quiet game, set chat visibility to "no one" in your player settings rather than arguing.

Quavern help reference: quavblok-anti-cheat/en

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